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Fallout 4 cyberpunk mods
Fallout 4 cyberpunk mods





Each story seems to be intertwined with each other and appears to have changed the outcome of things depending what I chose during another story. I have gone through a few of the stories almost to the end for the biochip, but don't accept help and move on to the next one. So many people are arguing things that I have had to scratch my head at. I think people are rushing this game way to much.

fallout 4 cyberpunk mods

No one should really expect the same kind of experience by playing CP77 or FO4, but both experiences can be deeply rewarding, if you approach them with the right mindset and try to appreciate their complementary strong points. IMO, both CDPR and Bethesda excel at their own game. Yes, you can still explore, but you're never going to find the amount of hidden things and randomization found in Bethesda's works, simply because they represent different subgenres with different aims. The world is just the stage in which the story is taking place. The focus is always on the writing and the characters. The point is to have an excuse to roam the world and do whatever you like (expecially in the Elder Scrolls series, but it's not too different in modern Fallout main entries - FO3 and 4).ĬDPR's games, on the other hand, are STORY-DRIVEN RPGS. That's why the main quest is always one of the least fleshed out aspects in Bethesda's games: because that's not the point.

fallout 4 cyberpunk mods

The whole premise of Bethesda's open-worlds is an invitation to go off your path and be curious.

fallout 4 cyberpunk mods

Bethesda always give you these big landmasses full of secrets and places for the player to discover. Fallout 4's focus (as in nearly every other open-word game by Bethesda) is on exploration and sense of adventure. For me, it's like comparing apples to oranges.īoth are open-world games, yes, but that's it.







Fallout 4 cyberpunk mods